A
mobile virtual reality service (VRS) will make the presence and presentation of
the sounds and sights of an actual physical environment virtually available everywhere
in real time through the use of mobile telecommunication devices and networks.
Furthermore, the VRS is the conversion of a physical system into its digital representation
in a three-dimension (3D) multimedia format. This paper addresses one aspect of
the notion of bringing an actual multimedia environment to its virtual presence
everywhere in real time .An
international telecommunication union (ITC) recommendation document, containing
ITU's visions on mostly forward-looking and innovative services and network capabilities,
addresses the capability needed in a telecommunication system to allow mobile
access to real-time sights and sounds of an actual physical environment in the
contest and forms of a VRS episode . Presently,
the availability of a VRS is limited to fixed-access phenomena in non-real time
, for example , entertainment machines and various simulations equipment. There
are also some limited fixed-access and real-time services that require low data
transmission rates, such as net meetings.
In the latter case, a user can experience
a limited real-life environment as opposed to the former case of a non-real-life
computer-generated environment. These existing virtual reality services do not
allow user control in viewing 3D environments, and they are generally limited
to viewing images on a monitor in two dimensions.The
VRS-capable systems, however, will allow rather 3D representations of remote real-life
environments. For instance, a passenger in a train or in a car could become a
participant in a conference call in a 3D environment or become virtually present
among the audience in a concert hall or sports stadium viewing a live concert
or event.